ETHERSIM
simulated live in your browser.
curl -fsSL https://ethersim.ai/run.sh | bash
The Lorenz attractor
A weather model so simple it fits on a napkin — yet it never repeats. Tiny differences explode: the original "butterfly effect."
Thomas' labyrinth
Three identical rules, cycled — each axis chases the sine of the next. The flow wanders a symmetric, maze-like tangle forever.
Clifford map
One point, fed back through a pair of sine equations a hundred thousand times, settles into a fine woven web of light.
The Barnsley fern
Four affine maps, chosen at random — that's the whole recipe. A lifelike fern condenses out of pure chance, self-similar to the tips.
The Mandelbrot set
Iterate z → z² + c for every pixel; colour by how fast it flees to infinity. The boundary is infinitely detailed — zoom forever.
Particle Life
A handful of species, a random table of who-likes-whom — and cells, membranes, and chasers assemble themselves. Life from a matrix.
Scale-invariant N-body
Thousands of masses pulling on each other under softened gravity — clusters form, orbits wind, structure emerges from attraction alone.
Explore all 160 systems
Strange attractors · iterated maps · fractals · Particle Life · Boids · slime mold · vortices · Lenia · reaction-diffusion · N-body.
Every one runs on the GPU, with built-in notes, math, and code.
run it locally with the one-liner at the top · open source · WebGPU · Three.js · GitHub